| Titre : | Computer organization and design : The hardware/software interface |
| Auteurs : | David Patterson, Auteur ; John L. Hennessy, Auteur |
| Type de document : | texte imprimé |
| Mention d'édition : | Fifth edition |
| Editeur : | Morgan Kaufmann/elsevier, 2014 |
| ISBN/ISSN/EAN : | 978-0-12-407726-3 |
| Format : | 24 cm |
| Langues: | Anglais |
| Sujets : |
IESN Informatique |
| Résumé : |
Computer Organization and Design, Fifth Edition, is the latest update to the classic introduction to computer organization. The text now contains new examples and material highlighting the emergence of mobile computing and the cloud. It explores this generational change with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. The book uses a MIPS processor core to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O.Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, Going Faster, used throughout the text to demonstrate extremely effective optimization techniques. There is also a new discussion of the Eight Great Ideas of computer architecture. Parallelism is examined in depth with examples and content highlighting parallel hardware and software topics. The book features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples, along with a full set of updated and improved exercises.
This new edition is an ideal resource for professional digital system designers, programmers, application developers, and system software developers. It will also be of interest to undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives. |
| Note de contenu : |
1 Computer Abstractions and Technology
1.1 Introduction 1.2 Eight Great Ideas in Computer Architecture 1.3 Below Your Program 1.4 Under the Covers 1.5 Technologies for Building Processors and Memory 1.6 Performance 1.7 The Power Wall 1.8 The Sea Change: The Switch from Uniprocessors to Multiprocessors 1.9 Real Stuff: Benchmarking the Intel Core i7 1.10 Fallacies and Pitfalls 1.11 Concluding Remarks 1.12 Historical Perspective and Further Reading 1.13 Exercises 2 Instructions: Language of the Computer 2.1 Introduction 2.2 Operations of the Computer Hardware 2.3 Operands of the Computer Hardware 2.4 Signed and Unsigned Numbers 2.5 Representing Instructions in theComputer 2.6 Logical Operations 2.7 Instructions for Making Decisions 2.8 Supporting Procedures in Computer Hardware 2.9 Communicating with People 2.10 MIPS Addressing for 32-Bit Immediates and Addresses 2.11 Parallelism and Instructions: Synchronization 2.12 Translating and Starting a Program 2.13 A C Sort Example to Put It All Together 2.14 Arrays versus Pointers 2.15 Advanced Material: Compiling C and Interpreting Java 2.16 Real Stuff: ARM v7 (32-bit) Instructions 2.17 Real Stuff: x86 Instructions 2.18 Real Stuff: ARM v8 (64-bit) Instructions 2.19 Fallacies and Pitfalls 2.20 Concluding Remarks 2.21 Historical Perspective and Further Reading 2.22 Exercises View more > |
Exemplaires (1)
| Localisation | Section | Support | Cote de rangement | Statut | Disponibilité |
|---|---|---|---|---|---|
| Bibliothèque IESN | _68 Informatique | Livre | 68 PAT COM | Empruntable sur demande | Disponible |



